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FF12: Trial of Champions

UK £ 4.99 , Canada $9.99 , Australia $12.95 This edition not available in the United States - click here for news ISBN 1-84046-434-8 FF12 cover

Here we enter classic Fighting Fantasy; Trial of Champions. This is the twelfth book in the successful Fighting Fantasy gamebook series, this time written entirely by Ian Livingstone. It is set in once again in the popular setting of Allansia and returns us once more to the devious Deathtrap Dungeon.

Book Description: At last - a return to Deathtrap Dungeon!

The warped, twisted mind of Baron Sukumvit has completely re-designed the deadly labyrinth of Fang. New traps and terrors, mazes and monsters, await you at every turn. And even before you can enter the labyrinth, you must endure the gladiatorial games of Lord Carnuss, the Baron's evil brother, whose unwilling slave you are. Can you survive this Trial of Champions and free yourself from slavery?

This is the excellent follow-up book to the incredibly successful Deathtrap Dungeon. It is natural that the most successful Fighting Fantasy book to date spawned a sequel. Although probably not as good as the original, still an essential addition to any collection.

Unfortunately, getting to the trial in Fang is no easy task. For a start, its not even your will to be there! You were captured on a voyage from the infamous Port Blacksand on your way to Oyster Bay. Captain Bartella is the chief of the crew and he delivers you as a slave to Blood Island, where you are to compete in Lord Carnuss's amphitheatre. Here you will have to prove to him that you are the best of the 50 contestants by a show of skill and brains.

If you do succeed in winning the contests, you will be sent to represent Lord Carnuss in the labyrinth of Fang. Baron Sukumvit has upped the stakes to 20,000 gold pieces after someone managed to get out of Deathtrap Dungeon the previous year. This time there will be no such occurrence - or so he says!

Within Deathtrap Dungeon of course, you'll encounter traps, puzzles and vicious opponents that are all intent on preventing your route through the labyrinth. The excellent twists and turns and various puzzles make this an adventure game book not to be missed, and another successful Ian Livingstone production.

About the Authors: Ian Livingstone

Martin McKenna

Brian Williams

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