Beyond The Pit - HABITAT PDF Print E-mail
AddThis Social Bookmark Button
Beyond the Pit Banner

Welcome Adventurers' to the FIGHTING FANTASY : Beyond the Pit. This area of the Official Fighting Fantasy website has been created as an ongoing project to present the entire resource of all Fighting Fantasy related monsters and encounters in the series past and present. Through this alphabetical index, you can explore all the entries held in Beyond the Pit.

Home A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

HABITAT

This is an extremely important field that indicates the general type of terrain, environment and climate found across Titan that a creature has a tendency to be most often be encountered in. It covers the highest snow-topped mountain peaks of the Icefingers to the dry, arid Desert of Skulls, the wet overgrown and stagnant jungles of Silur Cha to the deepest trenches of the Western Ocean. Each basic type of habitat also dictates how creatures survive in that landscape, what the creatures eats and has an impact on random encounter tables and hazards that will be faced. Where more than one type of terrain is listed, the first is the habitat where the creature is most often encountered, the second is where it is less frequently found and so on. However, these are not always exclusively and many creatures may have adapted to live in more than two habitats or are forced to migrate in the spring and again in the autumn to find warmer regions with an abundance of food.

Like the original OOTP volume, the terms used should be self-explanatory, however the following guide will help potential Games Master and budding amateur Fighting Fantasy writers when placing creatures in their adventures. Amendments have been made from the original list to further expand the climatic habitats as Titan has many different environments that vary in temperature, moisture, light, etc. Every habitat has a complex community of plants and animals living in it and a summarised explanation can be found below:

DESERT: This inhospitable, desolate and arid wilderness is one of three categories of desert terrain including Tundra (a cold desert, see below) and Steppe (a temperate desert, see below) that have little rain. A Sand Desert encompasses areas with sparse or little vegetation, extreme changes in temperature, sand dunes and occasional oasis. The Desert of Skulls in western Allansia is an example of a sand desert. Generally they are the hottest places upon Titan being warm throughout the year and extremely hot in the summer. In winter when temperatures decline, they rarely experience frost, ice and rainfall, though downpours often occur in short thunderstorms between large droughts.

STEPPE: This category of desert habitat encompasses is one of three categories of desert terrain including Tundra (see below) and Sand Desert (see above). Steppe deserts are dry, cold, grasslands generally found between sand deserts and forest, away from oceans coastlines and close or surrounded by mountain barriers with little humidity. Generally they are filled with mixed grasses, poor soil, few trees and little else. With little or no trees, warm summers and droughts are frequent with violent winds often spreading dangerous wild fires across the dry grass. Wild grazing animals such as rabbit’s, mice, prairie dogs, antelope, horses etc are common in steppes and the creatures are often found in large herds or in huge warrens and burrows.

TUNDRA: This harsh barren wilderness is one of three categories of desert terrain including Steppe desert (often temperate), and sand desert (often hot) that have little rain. Tundra encompasses two types of treeless environment, the ice-plains in the arctic and the alpine. Ice-plain tundra is covered by snowfields and glaciers and is located in the far northern regions of Allansia, extending across permanently frozen seas as far as the distant North Pole. The great ice-plains of the Frozen Plateau in northern Allansia are an example of the terrain. Alpine tundra is located in landscape that is found above the tree line of cold, tall mountain ranges, such as the dangerous heights of the Freezeblood Mountains or Icefinger Mountains.

Generally Tundra are the coldest places upon Titan and stretch over a landscape that has permanent winter conditions for the majority of the year with a cover of thick ice and flat snow. During the winter tundra have long, cold, dark days with prolonged periods of below freezing temperatures and snow and in the summer, transform into vast plains of mud as the frozen sub layer of soil known as permafrost thaws revealing a barren or treeless landscapes. Creatures that dwell within this category of habitat have adapted to harsh and freezing conditions and have young during the very short summer months. Plant life is usually scarce and many of the native fauna grows small and close to the cold hard ground.

HILLS: This category of habitat encompasses the swathe of rugged, tortuous gullies and heights, and gentle rising lowland that is not mountainous. Any landscape that extends above the surrounding landscape with features moderately elevated in comparison to everything around. Terrain such as the Craggen Heights, Giant Mounds and Moonstone Hills are examples of Hill landscapes in Allansia and these regions are prone to strange mists and bizarre haunting sounds. Many landscapes dominated by hills are generally wilderness and act as a transition between the lofty rugged highlands of mountains and the flat plains.

JUNGLE: These expansive majestic landscapes can be divided into two categories: temperate rainforests and tropical jungle. Both are host to the largest variety of life forms in all of Titan, with thousands of different species of animals, creatures and monsters dwelling within dense and exotic environments of trees, plants and flowers of inexplicable beauty. Every living thing within the rainforest has adapted to the diverse and highly competitive environment. Many trees, plants and flowers, as well as animals have developed unique methods of camouflage.

Temperate rain forests are generally found near the coastlines of oceans and receive lots of rainfall especially during monsoons. As a result they are moist, wet and cool with many unique types of plants and animals that dwell in its swamps, lowland hardwood forest, heath forest and mountain forest.

Tropical jungle are awe-inspiring choked jungles that and are found near the equator of Titan in wet, hot and lush terrain. They receive rainfall almost every day with little spring, autumn and winter non existent and house many other habitats such as vast wet land swamps, marsh, and rivers filled an abundance of Titans many species of birds, fish, reptiles and other animals.

FOREST: Forest terrain can be divided into two main categories (although they occasionally occur as a combination of the two): Temperate Deciduous forest and Coniferous forest, which includes open copses, woods, thickets and groves.

Temperate deciduous forests can be found in many western and eastern landscapes of Allansia, most of the Old World and extreme northern regions of Khul. The temperate deciduous forest is characterised by milder to cold, shorter winter (with plenty of snowfall and rainfall), warm summers (with little rainfall) and a vast selection of oak, beech, maple, cedar, chestnut, elm, ash, sycamore and other trees which shed their leaves in the fall. Darkwood Forest in Old Allansia is a shadowy example of a mixed temperate deciduous forest. Due to the fertile soil and hardwood trees that are good for constructing buildings, this habitat is home to many of Titans largest humanoid population centres and a great variety of plant and animal life. Creatures that dwell within this habitat have adapted to the changing seasons, while others migrate or hibernate in the winter. In many temperate forests where mild temperatures and high and humidity exists, you will often also find areas of coniferous trees such as cypresses, cedars, great redwoods and the incredible Heavenstip that grow in more warmer climates.

The forest of Yore in Old Allansia is dominated by some of the largest Heavenstip and giant redwood trees that grow to heights over 1100 metres. As the largest living things on Titan that at one time spanned the great continent of Irritaria, they are a magnificent spectacle.

Coniferous forests, or taiga, can be found in many northern woodlands and forests of Allansia and in the Old World, where great swathes of evergreens curtain the lower slopes of the mountains in dark bands. It is characterised by a climate with short cool summers and long, harsh winters (where heavy snowfall can cover the ground all winter long) and a vast selection of cone-bearing or coniferous trees, such as spruces, hemlocks, pines, firs and larch that are found in the colder northern regions.

Coniferous forests are generally located south of tundra and north of temperate deciduous forests and temperate plains. The Forest of the Night in Allansia is an example of such terrain. Due to the colder harsh environment coniferous pine woodlands and denser pine forests are home to a much smaller variety of animals that generally have broad feet in order to help them move through deep snow. Animals that are unable to cope with the colder environment migrate south to warmer climates or hibernate in the winter.

LAKE: This category of non-permanent aquatic fresh or salt-water habitat is defined by shallow or very deep stretches of water. Many types of habitats contain lakes or smaller lakes known as ponds, and they develop from rivers, streams and from underground water sources containing a wide variety of animal and plant life. Larger lakes are sometimes referred to as inland seas.

Lakes commonly feature close to vegetation rich wetlands such as marsh and swamp and can include substantial species of birds, fish, reptiles and other animals. The largest lake in Allansia, Lake Nykosa, is an inhospitable example of such terrain surrounded by vast, reed-choked stagnant wetland. The town of Sardath, in northeast Allansia, is actually built on stilts raised above the lake, due to lack of surrounding land.

MOUNTAINS: The highland regions are defined by steep alpine valleys, meadows, deep crevasses, depressions, tors, mesas and buttes of limestone that rise into harsh, rugged and forbidding mountain wilderness that disappears into the heavens. Their features can include many mountains grouped or chained together, to form mountain ranges such as the forbidding Icefinger Mountains in northern Allansia.

Occasionally individual lone mountains such as the infamous Firetop Mountain and incredible Fangthane occur. These are often the result of volcanic activity or intervention of the gods. Mountains are characterized by having more wetter and colder climates than the surrounding lowlands, receiving more rainfall than temperate plains and temperate forest due to the temperature on top of mountains being lower than the temperature at sea level.

Almost all mountaintops are covered by thick ice and snow all year round and become progressively colder with increased altitude. Mountains that disappear above the clouds such as the Freezeblood Mountains in the far north of Frostholm and the Mountains of Grief in the south are extremely cold and pummelled by blizzards.

Because of the rapid changes in altitude and temperature upon a mountain, many types of habitat can sometimes exist on the landscape, ranging from dense tropical and subtropical jungles on the lowland slopes where there is a tropical climate to the grinding glacial flows that may be present between the rock and permanent snow. Many landscapes dominated by Mountains have their climate affected. In some landscapes mountains may block rainfall; with one side of a mountain range having an abundance of rainfall with the other side becoming a desert.

OCEAN: This category of aquatic terrain can be divided into three categories: coastal waters, deep ocean and ocean floor. The first two categories are characterized by windswept gales, storms, and hurricanes, powerful whirlpools, and immense cobalt waves that crash and roar across a fluid landscape. The last by deep-sea currents, eddies, whirlpools and at greater depths, water temperature and pressure that is deadly to explorers unless assisted by magic.

Shallow coastal waters are distinguished by craggy, submerged bays such as the Bay of Elkor in Arantis, inlets and islands such as Fire Island, as well as open gulfs such as the Gulf of Shamuz in southern Allansia, controlled by the enormous slave-powered galleys of the Lizard men empire.

Deep Ocean encompasses the vast open salt-water environments that surround the continents of Allansia, the Old World and Khul. They are rough swept landscapes of storms and crashing waves, weather-beaten islands and sunken treasures teeming with dangerous marine creatures.

The ocean floor is characterized by its varied and irregular landscapes of mountains, ridges, abyss, valleys, plains, volcanoes and canyons carved by currents into fantastic landscapes of coral, sand, rock and vegetation. The deepest ocean floors of Titans are dark, cold, frigid environments with strange creatures that thrive around natural lights that occur from hot springs.

RIVER: This broad category encompasses both salt and fresh water running rivers and streams, rapids and waterfalls in all environments of Titan. As one would expect, rivers come in lots of different shapes and sizes, from the powerful and wide River Kok used heavily by transport and trade, to the small Deedlewater of old Allansia and originate in elevated highland or mountains. Rivers are generally filled with many types of animal and plant life and end in river deltas where they connect to the ocean or inland lakes.

Where rivers meet the ocean, vast quantities of minerals and nutrient rich soil are deposited, creating large areas of wetland and some of the best farmland on Titan. The Kaylong Marsh of Old Allansia is a perfect example.

PLAINS: This category of habitat can be divided into three categories: temperate plains, tropical plains and flatland, which are all, characterized by tall, untamed regions of level grassland and scrubland.

Temperate plains are characterized by hot summers as well as cold winters and generally surround many of the main rivers, with fertile terrain, much like the Pagan plain of Old Allansia.

Flatlands are distinguished from temperate plain and tropical plain with warm grass-covered bush land and desolate scrubland on the borders of steppe, which are generally windswept with speckles of shrubs, bush and the occasional stands of trees isolated between low rolling downs and shallow valleys. The Windswept plain, Flatlands and Plain of Bronze are examples of such terrain.

Tropical plains are situated in subtropical climates such as central Arantis and have hot summer conditions for the vast majority of the year. They are more commonly known as savannah and are filled with warm grass-covered flood plain annually deluged by rivers with plentiful water holes.

WET LAND: Wet land is a general category of waterlogged terrain comes in all shapes and sizes that can be divided into numerous categories, although all of these fall into two types, those with fresh water, and those with salt water.

Wet lands consisting of salt water are commonly found near the ocean or shallow shores where nutrient rich or nutrient poor soil drains away very slowly creating coastal mud flats, salt marsh, mangrove swamps, waterlogged fens and bogs, corrosive salt flats and dangerous quagmires.

Freshwater wetlands are generally situated in between shallow bodies of water, such as rivers, flood plains or lakes creating marsh and swamps. All wetland provide an environment that is inhabited by various species of fauna and flora, and a haven for many types of animal life. They are characterized by very wet, muddy ground although differ in many ways:

Mud flats are wetland landscapes that are relatively flat and muddy. They are found in areas such as the mouth of rivers or coastal bays and estuaries where the tide deposits deep masses of loose, moving sand, and are often filled with dangerous quicksand that is difficult and most often impossible to escape from.

Marsh are lowland barren landscapes that are covered with grasses, rushes, reeds and other lush vegetation that grows within very slow moving or still water filled by decaying plants. They are seasonally flooded and eventually transform with time into swamps. When located near the ocean marshes are known as salt marshes.

Swamps are not barren like a marsh and are covered with trees, bushes and large areas of woody vegetation surrounded by shallow bodies of slow-moving waters that are often rich from decaying vegetation.

They generally develop in sub tropical and tropical climates within landscapes such as coastal plains, flood plains of rivers, and old lake basins. Swamps found near the ocean are called mangrove swamps and are filled with distorted mangrove trees and shrubs that grow in stagnant waterlogged mud. Fens (also known as mires) are areas of shallow wetland filled with nutrient-rich soggy areas of peat and plant life. Bogs (also called moors in the Old World) are smaller areas of wet land quagmire that are filled with heavy deposits of dead plant material that are located in more cold, temperate climates, mostly in the northern Allansia and Old World. They are generally cloaked in thick mists that always hang over the landscape.

The heavily corrosive smooth salt flats are dry lakebeds whose landscape is generally devoid of vegetation, dry, hard and cracked in the summer months, but wet and soft in the winter months. Quagmires are smaller, and more dangerous swamps whose soggy areas of ground shake or yield under foot. They are generally filled with slimy ochre-coloured mud that hides bottomless holes that sink and swallow.

SUBTERRANEAN: This dangerous underworld wilderness rich in natural wonders is characterized by the absence of light, small temperature variations, and inhospitable fragile terrain that is naturally found beneath the surface of Titan. The subterranean habitat consists of kilometres of irregular, shadowy and silent ambient tunnels, caverns and ground water systems of all shapes and sizes, which are generally found in glaciers, volcanic lava fields and mostly bedrock that has been hollowed out for thousands and thousands of years through cracks by acidic rainwater.

This vast terrain includes many beautiful caverns, gigantic subterranean chambers, grotto (horizontal caverns), wondrous vaulted galleries, impressive halls, a veritable maze of spectacular intertwined tunnels and narrow passages, vertical drops, freezing torrents and waterfalls, small ponds and streams and mysterious Stalagmites, stalactites and other incredible limestone formations. The subterranean environment provides habitat to a rich diversity of life and some of Titan’s rarest and most frightening creatures that have either adapted to the harsh conditions within natural caves (with mysterious and in some cases bizarre appearances and unique traits) and are unable to survive outside, or those that use the habitat as shelter, venturing out to forage for food at night.

We hope the Beyond the Pit will become an enjoyable read and you are welcome to voluntarily advise or correct entry continuity, missing alphabetical creatures, spelling, grammar or link errors if any are discovered. A big thank you to the Fighting Fantasy's community for their assistance. Please email your thought or post them within the FF Forum when it goes live again soon. All text published here may not be reproduced without permission. All text downloaded from this web site remain the moral and intellectual property of the FF editors and writers concerned. Some creatures, monsters, characters, places, and other names may be copyright Fighting Fantasy.

Special Thanks

I will provide thanks to all contributors here who help develop the resources needed to expand and maintain the Beyond the Pit. Thanks, too, will go to all those who e-mail me with their suggestions, corrections, ideas and just general support.
 

The Traveller's Rest

Social Media Links

The Adventurers' Guild

Lookout for news on a new Adventurers' Guild

Recent Blog Comments

Recent Comments

Powered by Disqus

Poll 6: Which Genre Poll?

Which gamebook genre would you like to see more of?
 

Latest Tweets

Site Login

Log in

What is Fighting Fantasy?

Fighting Fantasy is the title given to a series of interactive novels also known as gamebooks that were developed by Steve Jackson and Ian Livingstone. Read More

Fighting Fantasy History

Are you interested in knowing how the Fighting Fantasy Gamebook was first devised? It all started in 1980...

Read More

Fighting Fantasy Rules

Take a look at how the Fighting Fantasy rules work and examine an assortment of core Official Fighting Fantasy rules that have been introduced within the Gamebooks. Read More

RocketTheme Joomla Templates