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More FF News - Highday 16th Close, 302A.C. Year of the Spider

Latest News - 21st November 2010

Thanks to Jess Windsor for various Beyond the Pit images that will be added to the area soon.

Latest News - 16th November 2010

‘FIGHTING FANTASY: Talisman of Death’ (PSN minis) game – Wizard’s Desk explained!

Now that Laughing Jackal’s work on the Fighting Fantasy game series for PSN minis has been revealed (beginning with the classic ‘Talisman of Death’), we can explain a little more about the game’s main interface, presented to the player as a wizard’s desk in an old, dusty study room.

Wizard Desk

Before we begin please realise that all artwork is in its early stages, is subject to change and doesn’t necessarily represent the final standard of content.

Right, now the disclaimer’s out of the way, the image below shows the desk itself with a helpful numbered overlay to accompany the description of each area the player can access. Each of the red boxes is the equivalent of the PSP’s screen size (i.e. the scale of the red boxes is 1 to 1 with your PSP’s display):

Each of the numbered areas on the desk is described below:

1.) Test Your SKILL area:

Test your Skill

In ‘New’ game mode, it's here that the player matches button presses against icons that bubble up out of the cauldron, in order to pass SKILL tests.

2.) Combat (New mode) area:

Combat Mode

In ‘New’ mode, this is where the player fights enemies encountered during their adventure using the new tile-based combat system.

3.) Test Your LUCK area:

Test your Luck

In ‘New’ mode the player tests their LUCK using the Rune Wheel here.

4.) Save/Options area:

The player’s save data and player records are managed here.

5.) Talisman of Death Game Book area:

This area is where the player plays through the game itself, reading the page entries and making decision to try and remove the Talisman of Death from the world of Orb.

6.) Character/Item/Page Bios area:

Its here where the player can view biographies of all characters items and page entries encountered in the game.

7.) Dice Roll (Classic mode) area:

In ‘Classic’ mode, this is where all combat and skill rolls are decided.

8.) Character Creation area:

Here’s where the player will generate their adventurer before they begin their quest, using our new Tarot card system.

We’ll provide more detail on each area in the coming weeks, but we hope that this brief taster has got your minds ticking. :)

Once completed, the Fighting Fantasy: Talisman of Death minis title will be available on PS3 and PSP, via the PSN Store in Europe and America. Watch this space for more news on game content, release dates and pricing, as and when it happens!

Latest News - 15th November 2010

Here at Wizard Tower's we Just thought you might like to see these - the brand new covers for the first two FF books in the shops next year, coming out in February.

Curse of the Mummy

Forest of Doom

Latest News - 11th November 2010 - Windsday 7th Close

Features Area updated. New navigation links added.

Latest News - 7th November 2010 - Windsday 7th Close

This month we are delighted to present more great adventures such as the excellent 'Destroyer of Worlds' that was originally posted as an ongoing fan-created adventure by Shane Garvey, R M Kawano and by Phil Sadler - download the adventure, post your thoughts on the comments blog or even better send your contributions to help build the adventure even bigger.

 

Latest News - 5th November 2010

This month we are delighted to present more great adventures such as the excellent 'Quest of the Phoenix' that was originally posted on the Website by Robert Drake - post your thoughts on the comments blog and read the taster below.

 

The two of you pass by the pools and your eyes water from the multi-coloured steam which wafts up from the vivid waters. For thirty minutes you trek across the brutal landscape, noticing that the sky is now a hazy green and pink. Mortinen seems wary of the wastes and constantly brandishes his dagger. Eventually the path leads down into a large crater filled with the rainbow waters. A series of rock ledges and bridges criss-cross over the lake, forming a complex spiderweb of paths which are a mockery of the natural landscape around them.

The walls of the crater are too high to scale and the land around the crater is mountainous and rocky, giving you no choice but to walk across the narrow paths above the lake. Choosing a sturdy looking bridge of blue rock which springs out from the crater wall you begin to walk across. Mortinen seems hesitant yet summons the courage to follow you. The paths are a maze of overhanging arches and twisting ledges, forcing you to backtrack your steps at times. Mortinen gives a cry of alarm and points to a nearby ledge which runs around the side of the crater. Following his finger you see some sort of creature lumbering across the ledge, it does not seem to have noticed you yet and you are eager to continue. As you turn back you hear Mortinen’s whisper, “sorry friend but now I know exactly where I need to go...” to your horror your companion slams his elbow into your back sending you hurtling off the side of the path and towards the swirling waters below... Turn to 439.

  • Quest by Robert Drake 

Latest News - 4th November 2010

This month we are delighted to present more great adventures such as the excellent 'Shores of the Griffons' that was originally posted as an ongoing fan-created adventure by FF website editor Dave Holt, Theophilus and Phil Sadler - post your thoughts on the comments blog, read the taster below and even better send your contributions to help build the adventure even bigger.

 

You are a skilled seaman and sailor of the seas and oceans of Allansia. For fifteen long years you have experienced many voyages as a mariner on some of the greatest ships of the region. You have journeyed under some of the seas very best captains and also some of the largest warships from some of the most powerful states.

Born into a small family in the village of Oyster Bay many moons ago, you left the laborious lifestyle of fishing and farming of your parents with a thirst for adventure. Skilled with the sword and eager to develop your amonour you passed from the lands of you’re parents and grandparents north to Port Blacksand and the lands of Azuur now known commonly as Azuuria. With simple belongings and few coins you quickly found the urban environment a dangerous place for those unaccustomed to its dark depths. On your third night while enquiring for work you were beaten and left for dead in an alley on the quayside....

Those were many years ago, and your memory reflects back at the face of Jordo Grimpond who in kindness took you aboard his ship and tended to your wounds. Here, by his side you found a new home, which would allow you to journey to the breadth of Allansia in search of adventure on the high seas. .

 

Latest News - 3rd November 2010 - Stormsday 3rd Close

This month we are delighted to present more great adventures such as the excellent 'The Grimlock's Cave" that was originally entered to the Sorcery! competition by Richard Knight - post your thoughts on the comments blog.

 

Latest News - 1st November 2010

As nights draw to a close sooner we enter the month of Close. Checkout our latest amateur adventure by Craig Dutton.

Have you illustrated a Fighting Fantasy Map? Let us know and then send it in as our Maps area. We want to present and post all the best Maps (good and bad) online and are now actively encouraging all our fans to email or mail us any Maps they have created of the books for the Fighting Fantasy community to read. Whether your a veteran or novice Fighting Fantasy fan, share your drawing skills about the Fighting Fantasy series:

mail@fightingfantasy.com

NEWS ARCHIVE 2011

 

Check out the March News Archive here.
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here.
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here.

NEWS ARCHIVE 2010

 

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2009 NEWS ARCHIVE

 

Check out the December News Archive
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