Have you recently read the Fighting Fantasy Gamebook? This area of the website has been set aside as a way for fans to comment on the Gamebook and let each other know what they think of the plot, twists, encounters, traps, paths, puzzles, rules and monsters? Let us and other fans known by emailing us with your review at email@example.com. Preferably we would like to see you write a minimum of two or three paragraphs or more than 200 words with an honest opinion on what you liked, didn't like or would have liked to have seen done differently, Please also add a rating; this is traditionally given using a scale from one to ten. You can read other fans opinions below, some of which were originally sent to us and hosted on the original AFF website and Fighting Fantasy Gamebooks.com
- Paul Partington (Originally sent & posted on FFG)
Legend of Zagor is one of the few books not set in Allansia (or even
Titan) that actually works. Setting an adventure on another world is
always going to be risky, as there isn't such a well developed
background, but here Ian Livingstone had no choice if the story is to
Obviously, this adventure involves Zagor, the warlock of firetop
mountain, now appearing in his third book. When he was last slain, he
was transported to another world, Amarillia, where he was fused with a
demon to produce an horrific creature that must be dealt with.
There are a few new rules in this book such as Testing your Skill,
requirement to eat provisions etc, but one of the main areas is the
chance to play as one of four characters, including a barbarian, dwarf
or wizard. The spells system is excellent, as unlike Sorcery! or The
Citadel of Chaos, you can cast most spells whenever you like.
The book also plays differently to most Gamebooks in that the area you
explore seems to be split into levels, and you can roam freely around
each level. This means that it can take a long time to complete one
Obviously, your task is to slay Zagor, and in this incarnation he is
more powerful than ever. I won't give anything else away; he is tough to
beat, but you may find some help along the way.
Because of the added rules, the replay value of being able to play as
four different characters, the superb writing by Ian Livingstone and of
course excellent illustrations by Martin McKenna, I would not hesitate
to give this book 10 stars.