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Legend of Zagor Reviews

Have you recently read the Fighting Fantasy Gamebook? This area of the website has been set aside as a way for fans to comment on the Gamebook and let each other know what they think of the plot, twists, encounters, traps, paths, puzzles, rules and monsters? Let us and other fans known by emailing us with your review at mail@fightingfantasy.com. Preferably we would like to see you write a minimum of two or three paragraphs or more than 200 words with an honest opinion on what you liked, didn't like or would have liked to have seen done differently, Please also add a rating; this is traditionally given using a scale from one to ten. You can read other fans opinions below, some of which were originally sent to us and hosted on the original AFF website and Fighting Fantasy Gamebooks.com

Legend of Zagor Review 2

- Paul Partington (Originally sent & posted on FFG) FF20 cover

Legend of Zagor is one of the few books not set in Allansia (or even Titan) that actually works. Setting an adventure on another world is always going to be risky, as there isn't such a well developed background, but here Ian Livingstone had no choice if the story is to work.

Obviously, this adventure involves Zagor, the warlock of firetop mountain, now appearing in his third book. When he was last slain, he was transported to another world, Amarillia, where he was fused with a demon to produce an horrific creature that must be dealt with.

There are a few new rules in this book such as Testing your Skill, requirement to eat provisions etc, but one of the main areas is the chance to play as one of four characters, including a barbarian, dwarf or wizard. The spells system is excellent, as unlike Sorcery! or The Citadel of Chaos, you can cast most spells whenever you like.

The book also plays differently to most Gamebooks in that the area you explore seems to be split into levels, and you can roam freely around each level. This means that it can take a long time to complete one adventure!

Obviously, your task is to slay Zagor, and in this incarnation he is more powerful than ever. I won't give anything else away; he is tough to beat, but you may find some help along the way.

Because of the added rules, the replay value of being able to play as four different characters, the superb writing by Ian Livingstone and of course excellent illustrations by Martin McKenna, I would not hesitate to give this book 10 stars.


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