Have you recently read the Fighting Fantasy Gamebook? This area of the website has been set aside as a way for fans to comment on the Gamebook and let each other know what they think of the plot, twists, encounters, traps, paths, puzzles, rules and monsters? Let us and other fans known by emailing us with your review at firstname.lastname@example.org. Preferably we would like to see you write a minimum of two or three paragraphs or more than 200 words with an honest opinion on what you liked, didn't like or would have liked to have seen done differently, Please also add a rating; this is traditionally given using a scale from one to ten. You can read other fans opinions below, some of which were originally sent to us and hosted on the original AFF website and Fighting Fantasy Gamebooks.com
- Robert Lavallie (Originally sent & posted on Advancedfightingfantasy.com)
Living in the United States in the early 1980's, the only type of nonlinear books was Choose Your Own Adventure. And even though I had not even reached my teenage years, I found these books to be juvenile, simple, and rather tedious.
But then, in 1982, a line of books was created that changed the method of reading forever. This line was known as Fighting Fantasy. And the beginning of this line was The Warlock of Firetop Mountain. The title alone was the reason for my purchase of this book. For this 12-year-old, the idea that I would be venturing into a mountain with a fiery top, inside of which dwelled a dragon and a warlock was compelling. Add to this sword-and-sorcery conjecture that my quest was to slay a dragon, defeat a warlock, and obtain a treasure and I was more than eager to begin my journey into this rocky realm of high adventure. But then, as I read the rules, I became even more enthralled. I determined my own skill, stamina, and luck? How would a low skill affect my adventure, I wondered. How much would a high stamina benefit me, I reflected. Would an average luck score be enough to complete this adventure, I contemplated.
And so, as my character began his quest into Firetop Mountain, so did I begin my 59-volume journey in the lands of Fighting Fantasy. My traverses into this unnatural wonder were compelling and invigorating. Which path do I take? Should I enter this room? Will key #66 be the one of the keys that unlocks the treasure that awaits me at the completion of this quest? (It isn't.) And here I am, hacking and whacking away at creatures that have the audacity to cross my path, and I'm feeling pretty confident until... the river. What is a river doing inside of a mountain? And this river is no mere trickle of aquatic pleasure. No, it is a deluge of torrential rage, containing crocodiles and pirhannas. How do I get across? A swim, perhaps? Or, maybe I can traverse these subterranean terrors by traipsing on that rickety, broken-down bridge. Better yet, I'll pay the ferry man. What? I thought the price was two gold pieces. I'll not stand for that. Oh, OK, don't get your hair out of place, I'll find some way to get across that river.
Exhausted from my travels thus far, surely, the end to my quest is near, right? What maze? You mean I have to escape this maze? Alas and alack, here I go amidst these pathways of puzzlement. Shall I search for a secret passage? What do you mean there is none and I have to fight a random creature? What madness is this? I am fatigued beyond belief, let me just open this door and rest inside of this room. A Minotaur? And I have no red cape. Yet another creature to decimate. Perhaps it is the key for my success. As the hours increase, so does my enervation. Also, spending all this time within these catacombs of confusion has chilled my bones. Ah, let me just warm myself against that fire up ahead. A dragon? It certainly has a spell on me.
Or should I say, I have a spell on it. Well, look who's here but the Warlock himself. It's too bad we can't see eye to eye. And the treasure awaits. Confidently, I insert my keys into the locks and turn. The treasure is mine, all mine. What? Only two of the keys turn? But, I have no other keys. I travelled inside of rocky pathways, crossed a river, traipsed through a maze, slayed a dragon, and defeated the warlock. Where is my happy ending? No, instead I am stuck here, penniless, inside of this mountain forever.
This adventure is just that, in the truest sense of the word. Not only must you overcome all of the obstacles above, but if you do not have the correct three keys, you are doomed to spend your earthly existence trapped within this mountain. Even at the age of 28, the novel is both compelling and enticing. Your missteps, mishaps, and mistakes are anything but few and far between. The action is fast and furious. And if you are not equally fast and furious, while still retaining a mite of logic and common sense, Firetop Mountain will not be your source of financial freedom, but rather a cavernous coffin.
Rating: 10 out of 10