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Welcome Adventurers' to the FIGHTING FANTASY : Beyond the Pit. This area of the Official Fighting Fantasy website has been created as an ongoing project to present the entire resource of all Fighting Fantasy related monsters and encounters in the series past and present. Through this alphabetical index, you can explore all the entries held in Beyond the Pit.

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BALTHUS DIRE

SKILL: 12
STAMINA: 19
ATTACKS: 1
HABITAT: Black Tower - Craggen Heights (Allansia)
NUMBER ENCOUNTERED: 1
TYPE: Humanoid
REACTION: Hostile
WITS: 10
SIZE: Average
DAMAGE: Special
BOOK: Citadel of Chaos
SPECIAL SKILLS: Special

Balthus Dire was a formidable and accomplished warrior and mystic skilled in swordplay and sorcery. He was born 11th Sowing 221 AC, the only child of the noble Salamonian bloodlined Craggen Dire and Elacruscia Dire in Black Tower, a remote black-stoned citadel built in the highland region of southern Old Allansia known as the Craggen Heights. The inhospitable region has always been infested with evil denizens of chaos, and many of these foul creatures are found around the surrounding wilderness of the tower.

The citadel also known as the Citadel of Chaos was constructed using the dangerous Warpstone by the Salamonian born Gandor Dire, grandfather of Balthus Dire.

In the corrupting environment and under the harsh, unloved eye of his evil father Craggen Dire, Balthus was tittered in the dark arts of sorcery, alchemy, the military arts and much more. Ruthlessly ambitious and rapidly developing skills to match his father's, in 231 AC, Craggen eventually enrolled him in at the notorious School of Black Magic in the Flatlands, lair of the Necromancer Volgera Darkstorm.

Here Balthus was to become one of the infamous Demonic Three, and over the next decade under Darkstorm's dangerous tuition he would become one of the most knowledgeable and skilled pupils. In 245 AC the Demonic Three murdered there tutor frustrated at hidden knowledge Darkmane was unwilling to provide to their growing terrifying ambitions.

Balthus returned to the Black Tower after travelling the Giant Mounds and Craggen Heights with a thrifts to apply the skills that he had learned to conquer Salamonis and ultimately Allansia. Welcomed by his father with a loving embrace, Balthus used the opportunity to murder his father and take over the Citadel of Chaos.

In 284 AC the seeds of mistrust between Balthus Dire and Zharradan Marr were planted by a the accidental destruction of a caravan that ultimately led to an event known as the Trolltooth Wars. Over the years, Balthus has begun to ruthlessly gather Black Tower's small guard into a notable army and came perilously close to conquering Salamonis, in 281AC only to be defeated with the aid of the Elves and School of Magic from the Forest of Yore. King Salamon worried by the growing conflict on the doorsteps of Salamonis, commissioned the heroic guard captain Chadda Darkmane to find a way to end the conflict and defeat the two members of the Demonic Three. With help from Oldoran Zagor and the goddess Libra, Chadda Darkmane brought about the end of the war.

Weakend from the conflict, on the 19th Watching 284AC an acolyte from the famous school of magic in the Vale of Willow was despatched to overthrow Balthus in his Citadel of Chaos and was successful.

Special Thanks

I will provide thanks to all contributors here who help develop the resources needed to expand and maintain the Beyond the Pit. Thanks, too, will go to all those who e-mail me with their suggestions, corrections, ideas and just general support.

We hope the Beyond the Pit will become an enjoyable read and you are welcome to voluntarily advise or correct entry continuity, missing alphabetical creatures, spelling, grammar or link errors if any are discovered. A big thank you to the Fighting Fantasy's community for their assistance. Please email your thought or post them within the FF Forum. All text published here may not be reproduced without permission. All text downloaded from this web site remain the moral and intellectual property of the FF editors and writers concerned. Some creatures, monsters, characters, places, and other names may be copyright Fighting Fantasy.

 

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